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Monday, 10 November 2014

Contextual Development

After my tutorial last week I have considered which samples would work best in different contexts. I believe that the 3D structures I have been working on could be developed for all of the contexts that I have in mind - costume/set design and window displays. 

Some samples would work being placed on the body (or a mannequin in a shop window display) due to the structural quality they hold; on a background within an interior space similar to Matt Shlian's Levi display, or as part of a set design. 

 
Irina Shaposhnikova also works in this way, creating sculptural pieces for the body. I have enjoyed working with structured objects as they depict 'urban influences' through geometric shapes and construction.
 
 
Ella Doran creates 3D wallpaper designs for interior spaces - similar to Matt Shlian's Levi's installation - using geometric compositions.
 
 
In contrast, I feel that the flat, embroidered samples would be better suited being part of an interior space or set design, rather than on the body due to their graphic quality in the embroidery which I believe would be disturbed if they were to be made into a 3D structure. 
 


 
I experimented on Photoshop using Layer Masks in different compositions, from backdrops to drapes on display as backgrounds. My designs could be used as a backdrop on their own, but I think they would be better complimented as part of a display (like the bottom image above - in sections) as they are heavily patterned in parts. 

Thursday, 6 November 2014

Ethos Digital Embroidery

This week I learned how to use the Ethos software to create a design to be stitched out by the multi-head machine.
I began by scanning in some of my previous samples and using the software to draw running stitches, satin stitch and fill in some of the shapes on the screen. 

I like the graphic quality of the lines that are stitched as well as the abstract shapes, which contrast (but compliment) each other effectively. I played around with changing the stitch order, the colours, and composition of the stitched lines by pausing and skipping the machine to leave the support stitches for the filled areas.



 
Although I like the effects on the finished samples, it was difficult to be patient with the machinery as the threads kept snapping due to some of the satin stitches being too wide for the machine to handle. This meant that I had to keep re-threading the machine, so I can now say that I am a pro at threading it up!

I would consider creating structures from the embroidery samples from this machine, although I think this might effect the graphic quality of the samples. I think they would look better on a flat, but larger scale, piece of fabric, possibly collaborated with digital prints as a background to work onto. This could be the interior element for set design, and the structures could be used for both interior space or on the body as a mannequin in a shop window display, for example. 


Monday, 3 November 2014

Visual Merchandising Context

Last week I focussed on researching further into the context of my work by looking at a Visual Merchandising book which included shop window displays - as costume and set design both could fall under this catagory (due to the presence of body and interior space). 

There were four images that I found particularly interesting and different from things I have seen in the past.
The spinning fair ground ride above was in Fortnum and Mason, London, and attracts people's attention because of its movement. Movement, in such a space, makes people want to look in the window as it is unusual to see.

The heads of these mannequins have been replaced with silk flowers for Topshop's Spring/Summer window display and give a fresh connotation. Personally,it makes me think that they will be selling floral garments in the store, or clothes with a summery design.

Selfridges' Christmas window display had several fir trees with lights and decorations rather than the typical winter scene with snow. Because the background is so busy, the mannequins have been kept simple so they balance each other out.

This life-sized giraffe was used in a Louis Vuitton window to both display the accessories and to create an unusual visual effect - it almost forces people to look into the window as it is not a usual occurrence in merchandising.

With my work being of a sculptural and three-dimensional nature, I feel that it would be suited on the body and in a space as a background - the giraffe and the floral heads are sculptural, which draw people in and makes people remember the store, meaning that they are likely to talk about it to friends, creating more business for the store.

Monday, 27 October 2014

Translation into Fabric

This week I have concentrated on experimenting with ways to create 3D structures using only fabric. I started by using heavy calico to trial this as it would hold its shape once it was sewn together.




In addition, I have also spent some time editing the drawings I have done previously using Photoshop - I've hardly used the software until last Friday when I had a basic skills workshop where we learned how to free transform, change the background, crop and change the colours within the image. I found it relatively easy to use, and after playing around on it with a few images, I feel my work has got better and more sophisticated each time.

 
Myself and my tutor decided the edits that I have done which have a more mature colour palette were the best ones, rather than the edit I did with random colours (my first attempt on Photoshop anyway). However, with a context of costume/set design or window dressing in mind, it would depend on the nature of the person who it was for, or the business, as to whether brighter colours, or more muted ones would be better suited to them.
 
I digitally printed the edits onto cotton canvas as it is relatively thick therefore I would be able to create structures from them afterwards, relating to 'Urban Influences'.



Using the Bernina machines, I have begun stitching into the prints using the geometric set patterns such as the triangular shapes and zig-zag, to enhance the image quality. I also used the pin-tuck foot to create a relief surface on the fabric, making it appear slightly 3D.
 

Sunday, 12 October 2014

Visual Research Development


After my last tutorial, my group and my tutor suggested that I begin to come out of my comfort zone within my sketchbook and start to create some 3D pieces from my drawings, in order to push myself forward. Similarly, with a context in mind of costume or set design, we all thought that creating something 3D would be more relevant and would relate more closely to these industries, as both involve working in a 3D manner as they design. It was also suggested that I begin to look into window dressing, as it involves both the body and interior space.

I researched into a couple of designers; Rei Kawakubo and Issey Miyake who both create unusual garments, some using organic shapes and some geometric. Out of the two, I prefer Issey Miyake's work (below, right) as it is slightly more structured, and appears to use stiffer, more industrial materials than Rei Kawakubo (below, left), which appears to be made from softer materials, which are manipulated and stuffed to create unusual shapes.



Matt Shlian designed a shop window display for Levi's made solely out of paper, which also was made up of geometric shapes such as hexagons and pyramids. From this, I realised the works I have looked at over the past week would assist me in considering my audience more closely - such shapes could be used in both costume and set design, as well as installations in shop window dressings - see below.




I have begun designing compositions from my drawings using 3D geometric shapes similar to the ones that Matt Shlian used in his Levi's installation as well as Issey Miyake. 


The mix of colours with the figurative elements from my drawings, I think, work well as they make the shapes look even more abstract. In contrast, it also adds depth and sharpness to the 3D shapes. Moreover, with the mixture of dark and brighter colours, this would suit the audiences I mentioned before as costume and set need to be bright in order for them to be clearly defined under lighting. In contrast, a shop window display could be plain, dark or colourful, depending on the client and their store vision.


Friday, 3 October 2014

Intentions - Visual Research Week 1 - Urban Influences

To start my visual research I began searching for artists on Pinterest that work using architecture and the urban environment. I found several artists that use geometric shapes in their work as well as other artists that take a more abstract approach - fitting in perfectly with the drawings I worked on over the summer period.


Dario Moschetta and Karen Benedetti


I have thought about the concept that I adopted over the summer project - 'Disguise and Cover-Up', and by using the urban environment to cover and disguise other things I have managed to include concepts such as; homeless people, new buildings covering old, and detail covering abstract which all still link to my summer concept.


During this first week of the visual research task, I began to collect images of buildings that had geometric shapes in their architecture so I could draw the lines (working in a figurative way). I wanted to find buildings that had an older quality and some that are relatively modern, so to do this I visited Manchester City Centre and MediaCityUK to achieve the contrast I desired. 


After doing several figurative drawings of both buildings and homeless people, I felt my work lacked colour and, as I am an embroiderer, colour is a very important element. Using different wet media and my Costa Loyalty Card, I created backgrounds in which I could layer the drawings over. This is in keeping with my concept 'Disguise and Cover-Up' as the paper dims the colour down slightly in areas.



Whilst thinking about the composition of the architecture in my backgrounds, I picked out elements of detail on the buildings for the foreground. The way the abstract and figurative are collaborated, I believe, make the drawings more interesting to look at and also underpin the concept effectively because of the media used.

Disguise and Cover-Up - Summer 2014


Amy Judd's work is uniquely 'weird' in a sense that she almost creates a disguise by using animal features such as butterflies and birds to cover up the human face. 


'Ascending Athena' and 'The Weight of a Thousand Feathers' (above) are two of her pieces that particularly sparked ideas in my head for further development. I linked this with another one of her pieces where a butterfly covers a girl's face by using segments of a butterfly wing to fan like the feathers on the other images I found. I think her work could relate to either gallery work or the costume industry as it involves the human body as well as animal features.




Using Judd's work to influence my own, I used butterfly wing segments in order to create a feathered effect like in her pieces with bird feathers.


Extending a section of a butterfly wing using watercolour and acrylic paints. This drawing works well because the textures and colours can be related to embroidery relatively easily and effectively. This piece of work could be improved by working in a more abstract manner, using similar colours, and collaborating figurative drawing with abstract colour smudges.